12/7/2022 0 Comments Use metropolis ark 1I should note here that all of my music is composed directly into a program known as a DAW (Digital Audio Workstation) for me that DAW is Cubase 10. Next comes the combat tracks, which generally utilize the region themes, and finally I can focus on instances and story moments as those materialize. Due to the nature of how we develop things (the world needs to be created before we can populate it with NPCs and quests), I tackle the landscape explore tracks first I’m able to go into the game and take screenshots that I can use as inspiration. I’ll assemble a list of tracks that I want to write, a list that can be as few as a dozen for a small update to as many as forty or fifty for a major expansion. It was also quite satisfying to take Motsog’s short thematic fragment and build on that to fit the needs of the story.Īfter I have all of the themes in place I can move into the actual full composition phase. All in all there are nearly fifty different themes peppered throughout the soundtrack! One particularly satisfying task was building a theme for Durin I that was based on the Durin VII theme I had previously composed so that they’d feel connected in some way. This allowed me to focus on secondary themes, shorter motifs, and other Gundabad ideas. That is why by the time Gundabad development rolled around, I was pleased to be in a position where many of the themes were already written. In addition to writing a full theme for Durin VII, I composed several different Gundabad themes that were briefly heard in landscape and Legacy of Durin tracks: the main Gundabad theme, motifs for tension, tragedy and Gundabad orcs, Gorgar, Motsog, the Greymaul Rebellion, several side characters, and a theme for the hope of taking back Gundabad. It wasn’t until 2020 with the Mists of Wilderland and War of Three Peaks that we revisited our dwarven friends and I was able to make use of some of those older themes. At the time I was told to write the Line of King themes with Gundabad in mind. The result was one overarching theme of hope, three ruin themes, another three for the Grey Mountains, three for the Iron Hills, two for the Zhelruka, three dragon themes, and four Line of Kings themes. ![]() (Well, technically it began when we entered Erebor in the Legacy of the Necromancer update, but at that point the Erebor theme wasn’t written with the intention of becoming one of the central themes in future updates.)īack then I was tasked with creating themes for various dwarven ideas and places: the grandeur of the Grey Mountains, the glory of great lines of dwarf kings, the mystery and long forgotten majesty of dwarven ruins, the hope of finding Thafar-gathol, the plight of the Zhelruka and their search for a new home and, among other things, one very prominent dragon. ![]() For me the road to Gundabad began back in 2018, when we first ventured into the Grey Mountains. ![]() ![]() Gundabad was a little different, however.Ĭomposing the music for Fate of Gundabad was first and foremost a challenge of bringing together several past themes and integrating them with new themes, while also creating a gratifying experience that closes out the Legacy of Durin in a fitting manner. Usually at the start of an update I feel overwhelmed by the amount of music I want to write and the blank sheet of paper in front of me I never quite know if good ideas will come to me.
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